On June 9, 15 high school students from Moscow School #1770 tested an esports analytics system at Skoltech, where they played a shooter game and Dota on PCs with dedicated software that collects and visualizes gaming data online using AI-based methods.
In the last few years, esports have come a long way from video games and entertainment to a full-fledged industry with professional teams, coaches, and huge investment. Like any other sport, esports have both pro gamers and amateurs, and telling one type from the other is crucial for optimizing the training process.
The software developed at Skoltech under the supervision of assistant professor Andrey Somov helps establish a link between a gamer’s performance and their actions on the playing field, and ten rank the gamer. At Skoltech, the student teams tested esports analytics in practice: the system monitored keystrokes and mouse clicks, as well as the gamers’ actions, gaze, and body movements. After the test, the young e-athletes received rankings and found out who was the best gamer with potential for a professional career.
Previously, the software was tested on professional e-athletes only. The recent tests on amateurs, beginners and schoolchildren confirmed that the performance assessment system works well for all gamer levels.
Contact information:
Skoltech Communications
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